Post by sofo on Dec 31, 2011 23:08:49 GMT -5
Stats:
Strength: Affects the power of melee attacks or techniques or moves that requires your physical strength such as sickling wind.
It also affects the ability to throw weapons such as kunais
Melee clans should prioritize on this stat.
Agility: Affects the accuracy of your melee
The speed you perform handseals
Speed of your movement
How effective you can hide and sneak
If you neglect this skill you will often get outrunned and your movements and jutsus will be sluggish and easily avoidable.
Defense: Affects the damage you take from all attacks.
Slightly affects the amount of maximum health you have.
This stat is very important since rapid quick skills will be able to rip you to shreds.
Power: Affects the strength of your jutsus or non-physical techniques.
It's a very important skill for jutsu heavy clans.
Vitality: Affects the amount of maximum health you gain when you level up
Affects how much maximum health you have.
Increases the amount of energy you have.
This stat can have great benefits if you gain it from the beginning.
Control: Affects the amount of maximum chakra you gain when you level up
Increase water walking skills.
Increases how well you can perform your jutsus. Each jutsu has a different diffuculty to control and if your control is higher than that then you will always use the jutsu without failing. Double of that will let you use that jutsu at half the chakra. If your control is lower than you may fail to use the jutsu.
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Usable Items:
Weaponry packs holds shurikens and kunais. You need this to throw weapons or use weapon jutsus such as Fuuma Shuriken. You can carry 3 at a time and they range from 20 pack to 500 pack. The smaller the pack the better the price will be, but the maximum you can hold at one time will decrease.
Smoke bombs makes vision impossible unless they have some sort of eye technique. They're excellent for escaping or throwing makibishi right after.
Makibishis are spike traps thrown on the ground that does damage when someone steps on them. Using smoke bombs to hide them is a good way to use them.
Gas bombs does the same but for shorter duration. However they poison the enemy and makes their movements slow and weakens them.
Exploding tags are placed into kunais and are thrown along with the kunai. The tag will explode momentarily after the kunai falls and anyone caught in the blast will be damaged heavily. This blast is fatal to weaker shinobis.
Blood pills makes health regeneration tenfold while chakra pill makes chakra regeneration tenfold. This can be a life saver in a pinch or when you really need to use a high chakra usage jutsu.
Chakra control pills temporarily skyrockets your control and makes all jutsus you use be at half chakra usage and maximum accuracy temporarily. This combined with chakra pill will allow you to overwhelm the enemy with jutsus.
Military pills allows you to have temporary infinite stamina. You can run and train without fatigue and always fight at your maximum ability until the pill stops working. Then you will be tired out and have zero stamina until you either wait it out or eat another military pill.
Weapons can help you dominate melee combat and some can give you extra range when you attack or special attacks. When you have them equipped however your handseal speed decreases due to you having to dropping your weapon and you use more stamina when you run.
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Training Methods:
Weaponry packs holds shurikens and kunais. You need this to throw weapons or use weapon jutsus such as Fuuma Shuriken. You can carry 3 at a time and they range from 20 pack to 500 pack. The smaller the pack the better the price will be, but the maximum you can hold at one time will decrease.
Smoke bombs makes vision impossible unless they have some sort of eye technique. They're excellent for escaping or throwing makibishi right after.
Makibishis are spike traps thrown on the ground that does damage when someone steps on them. Using smoke bombs to hide them is a good way to use them.
Gas bombs does the same but for shorter duration. However they poison the enemy and makes their movements slow and weakens them.
Exploding tags are placed into kunais and are thrown along with the kunai. The tag will explode momentarily after the kunai falls and anyone caught in the blast will be damaged heavily. This blast is fatal to weaker shinobis.
Blood pills makes health regeneration tenfold while chakra pill makes chakra regeneration tenfold. This can be a life saver in a pinch or when you really need to use a high chakra usage jutsu.
Chakra control pills temporarily skyrockets your control and makes all jutsus you use be at half chakra usage and maximum accuracy temporarily. This combined with chakra pill will allow you to overwhelm the enemy with jutsus.
Military pills allows you to have temporary infinite stamina. You can run and train without fatigue and always fight at your maximum ability until the pill stops working. Then you will be tired out and have zero stamina until you either wait it out or eat another military pill.
Weapons can help you dominate melee combat and some can give you extra range when you attack or special attacks. When you have them equipped however your handseal speed decreases due to you having to dropping your weapon and you use more stamina when you run.
__________________________________________________________________________________________________________________________________________________________________________________________________________________________
Ranks:
Academy Student: Academy students technically isn't even a shinobi yet. They are shinobis in training. You are currently an Academy Student. They can not betray their villages due to them needing their protection. Academy students gain in rank by doing and completing the Genin exam.
Perks: Able to do lower D rank missions.
Genin: A genin is the lowest rank of shinobis. Although some genins can be as strong as newer chunins. They can take a lot more missions than a academy student. They gain in rank by participating in the chunin exam and passing.
Perks: Able to do all D rank missions and C rank missions.
Chunin: A chunin is a middle ranked shinobi that have a good deal of experience. As a chunin they are able to buy special items from shops and can get their fourth and fifth clan skill. They gain in rank by their kage.
Perks: Access to special items in shops, able to do B and some A rank missions. Can learn clan skill 4 and 5.
Jounin: Jounins are the strongest, elite shinobis in a village. They can do all missions. Their responsibilities are to help newer villagers out in their village and to protect the village from raids and gain influence for the village.
Perks: Can learn all their clan jutsus, form guilds, able to do all missions
ANBU: Ex-Kages and elite Jounins can be appointed as ANBUs. ANBUs guard the Kage, since if the Kage dies the village's influence takes a big hit. They remain nameless as long as they are in their ANBU mask. They are needed to protect the kage during treaty signings and meetings.
Perks: Have a mask that makes them nameless other than to fellow ANBUs, guard the Kage, learns Advanced Tracking which lets them teleport
Kage:: The leader of the village. Usually the strongest member of the village. They can change the village priority and can sign treaties for alliances and treaties. They need protection however since if they die, the village influence takes a big hit. Kages train at half speed, so others will eventually surpass the current Kage in power. The Kage isn't a permenant position and can be prone to changes.
Perks: Able to sign treaties, call Kage meetings and regular meetings, kick troublesome villagers out.
_____________________________________________________________________________________________________________
Strength: Affects the power of melee attacks or techniques or moves that requires your physical strength such as sickling wind.
It also affects the ability to throw weapons such as kunais
Melee clans should prioritize on this stat.
Agility: Affects the accuracy of your melee
The speed you perform handseals
Speed of your movement
How effective you can hide and sneak
If you neglect this skill you will often get outrunned and your movements and jutsus will be sluggish and easily avoidable.
Defense: Affects the damage you take from all attacks.
Slightly affects the amount of maximum health you have.
This stat is very important since rapid quick skills will be able to rip you to shreds.
Power: Affects the strength of your jutsus or non-physical techniques.
It's a very important skill for jutsu heavy clans.
Vitality: Affects the amount of maximum health you gain when you level up
Affects how much maximum health you have.
Increases the amount of energy you have.
This stat can have great benefits if you gain it from the beginning.
Control: Affects the amount of maximum chakra you gain when you level up
Increase water walking skills.
Increases how well you can perform your jutsus. Each jutsu has a different diffuculty to control and if your control is higher than that then you will always use the jutsu without failing. Double of that will let you use that jutsu at half the chakra. If your control is lower than you may fail to use the jutsu.
_____________________________________________________________________________________________________________
_____________________________________________________________________________________________________________
Usable Items:
Weaponry packs holds shurikens and kunais. You need this to throw weapons or use weapon jutsus such as Fuuma Shuriken. You can carry 3 at a time and they range from 20 pack to 500 pack. The smaller the pack the better the price will be, but the maximum you can hold at one time will decrease.
Smoke bombs makes vision impossible unless they have some sort of eye technique. They're excellent for escaping or throwing makibishi right after.
Makibishis are spike traps thrown on the ground that does damage when someone steps on them. Using smoke bombs to hide them is a good way to use them.
Gas bombs does the same but for shorter duration. However they poison the enemy and makes their movements slow and weakens them.
Exploding tags are placed into kunais and are thrown along with the kunai. The tag will explode momentarily after the kunai falls and anyone caught in the blast will be damaged heavily. This blast is fatal to weaker shinobis.
Blood pills makes health regeneration tenfold while chakra pill makes chakra regeneration tenfold. This can be a life saver in a pinch or when you really need to use a high chakra usage jutsu.
Chakra control pills temporarily skyrockets your control and makes all jutsus you use be at half chakra usage and maximum accuracy temporarily. This combined with chakra pill will allow you to overwhelm the enemy with jutsus.
Military pills allows you to have temporary infinite stamina. You can run and train without fatigue and always fight at your maximum ability until the pill stops working. Then you will be tired out and have zero stamina until you either wait it out or eat another military pill.
Weapons can help you dominate melee combat and some can give you extra range when you attack or special attacks. When you have them equipped however your handseal speed decreases due to you having to dropping your weapon and you use more stamina when you run.
__________________________________________________________________________________________________________________________________________________________________________________________________________________________
Training Methods:
Weaponry packs holds shurikens and kunais. You need this to throw weapons or use weapon jutsus such as Fuuma Shuriken. You can carry 3 at a time and they range from 20 pack to 500 pack. The smaller the pack the better the price will be, but the maximum you can hold at one time will decrease.
Smoke bombs makes vision impossible unless they have some sort of eye technique. They're excellent for escaping or throwing makibishi right after.
Makibishis are spike traps thrown on the ground that does damage when someone steps on them. Using smoke bombs to hide them is a good way to use them.
Gas bombs does the same but for shorter duration. However they poison the enemy and makes their movements slow and weakens them.
Exploding tags are placed into kunais and are thrown along with the kunai. The tag will explode momentarily after the kunai falls and anyone caught in the blast will be damaged heavily. This blast is fatal to weaker shinobis.
Blood pills makes health regeneration tenfold while chakra pill makes chakra regeneration tenfold. This can be a life saver in a pinch or when you really need to use a high chakra usage jutsu.
Chakra control pills temporarily skyrockets your control and makes all jutsus you use be at half chakra usage and maximum accuracy temporarily. This combined with chakra pill will allow you to overwhelm the enemy with jutsus.
Military pills allows you to have temporary infinite stamina. You can run and train without fatigue and always fight at your maximum ability until the pill stops working. Then you will be tired out and have zero stamina until you either wait it out or eat another military pill.
Weapons can help you dominate melee combat and some can give you extra range when you attack or special attacks. When you have them equipped however your handseal speed decreases due to you having to dropping your weapon and you use more stamina when you run.
__________________________________________________________________________________________________________________________________________________________________________________________________________________________
Ranks:
Academy Student: Academy students technically isn't even a shinobi yet. They are shinobis in training. You are currently an Academy Student. They can not betray their villages due to them needing their protection. Academy students gain in rank by doing and completing the Genin exam.
Perks: Able to do lower D rank missions.
Genin: A genin is the lowest rank of shinobis. Although some genins can be as strong as newer chunins. They can take a lot more missions than a academy student. They gain in rank by participating in the chunin exam and passing.
Perks: Able to do all D rank missions and C rank missions.
Chunin: A chunin is a middle ranked shinobi that have a good deal of experience. As a chunin they are able to buy special items from shops and can get their fourth and fifth clan skill. They gain in rank by their kage.
Perks: Access to special items in shops, able to do B and some A rank missions. Can learn clan skill 4 and 5.
Jounin: Jounins are the strongest, elite shinobis in a village. They can do all missions. Their responsibilities are to help newer villagers out in their village and to protect the village from raids and gain influence for the village.
Perks: Can learn all their clan jutsus, form guilds, able to do all missions
ANBU: Ex-Kages and elite Jounins can be appointed as ANBUs. ANBUs guard the Kage, since if the Kage dies the village's influence takes a big hit. They remain nameless as long as they are in their ANBU mask. They are needed to protect the kage during treaty signings and meetings.
Perks: Have a mask that makes them nameless other than to fellow ANBUs, guard the Kage, learns Advanced Tracking which lets them teleport
Kage:: The leader of the village. Usually the strongest member of the village. They can change the village priority and can sign treaties for alliances and treaties. They need protection however since if they die, the village influence takes a big hit. Kages train at half speed, so others will eventually surpass the current Kage in power. The Kage isn't a permenant position and can be prone to changes.
Perks: Able to sign treaties, call Kage meetings and regular meetings, kick troublesome villagers out.
_____________________________________________________________________________________________________________